OS Chapter 6
2015-10-31 13:23:18   0  举报             
     
         
 AI智能生成
  在操作系统的第六章中,我们将深入探讨进程管理。进程是计算机系统中的基本执行单元,它包括了程序的代码、数据和运行时的上下文信息。进程管理的主要任务是控制进程的创建、调度和终止,以及保护系统资源。我们将讨论进程的状态转换,如就绪、运行和阻塞,并解释如何通过进程调度算法来决定哪个进程应该获得CPU的执行权。此外,我们还将探讨如何处理进程间的通信和同步问题,以及如何防止死锁的发生。这一章将为你提供理解和管理计算机系统中进程行为的关键知识。
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  Background    
     Concurrent access to shared data may result in data inconsistency  
     Maintaining data consistency requires mechanisms to ensure the orderly execution of cooperating processes  
     consumer-producer problem    
     Suppose that we wanted to provide a solution to the consumer-producer problem that fills all the buffers.   
     We can do so by having an integer count that keeps track of the number of full buffers.    
     Initially, count is set to 0. It is incremented by the producer after it produces a new buffer and is decremented by the consumer after it consumes a buffer.  
     Producer    
     while (true) {
     
          /*  produce an item and put in nextProduced  */
	      while (counter == BUFFER_SIZE)
			; // do nothing
		       buffer [in] = nextProduced;
		       in = (in + 1) % BUFFER_SIZE;
		       counter++;
}     
     Consumer    
     while (true)  {
       while (counter == 0)
       ; // do nothing
       nextConsumed =  buffer[out];
        out = (out + 1) % BUFFER_SIZE;
                 counter--;
/*  consume the item in nextConsumed  */
}  
     Race Condition    
     counter++ could be implemented as     register1 = counter     register1 = register1 + 1     counter = register1
counter-- could be implemented as     register2 = counter     register2 = register2 - 1     count = register2
Consider this execution interleaving with “count = 5” initially:
S0: producer execute register1 = counter   {register1 = 5}S1: producer execute register1 = register1 + 1   {register1 = 6} S2: consumer execute register2 = counter   {register2 = 5} S3: consumer execute register2 = register2 - 1   {register2 = 4} S4: producer execute counter = register1   {count = 6 } S5: consumer execute counter = register2   {count = 4}  
     The Critical-Section Problem    
     Consider system of n processes {p0, p1, … pn-1}  
     Each process has critical section that is segment of code    
     Process may be changing common variables, updating table, writing file, etc  
     When one process in critical section, no other may be in its critical section  
     Critical section problem is to design protocol to solve this  
     Each process must ask permission to enter critical section in entry section, may follow critical section with exit section, then remainder section  
     Solution to Critical-Section Problem    
     Mutual Exclusion - If process Pi is executing in its critical section, then no other processes can be executing in their critical sections  
     Progress - If no process is executing in its critical section and there exist some processes that wish to enter their critical section, then the selection of the processes that will enter the critical section next cannot be postponed indefinitely  
     Bounded Waiting -  A bound must exist on the number of times that other processes are allowed to enter their critical sections after a process has made a request to enter its critical section and before that request is granted
Assume that each process executes at a nonzero speed 
No assumption concerning relative speed of the n processes  
     Peterson’s Solution    
     The two processes share two variables:
int turn; 
Boolean flag[2]  
     The variable turn indicates whose turn it is to enter the critical section  
     The flag array is used to indicate if a process is ready to enter the critical section. 
flag[i] = true implies that process Pi is ready!  
     do { 
		flag[i] = TRUE; 
		turn = j; 
		while (flag[j] && turn == j); 
		critical section 
		flag[i] = FALSE; 
		remainder section 
	} while (TRUE); 
  
     Provable that 
Mutual exclusion is preserved
Progress requirement is satisfied
Bounded-waiting requirement is met  
     Two process solution
Assume that the LOAD and STORE instructions are atomic; that is, cannot be interrupted  
     Synchronization Hardware    
     concept    
     Many systems provide hardware support for critical section code  
     Uniprocessors – could disable interrupts    
     Currently running code would execute without preemption  
     Generally too inefficient on multiprocessor systems
Operating systems using this not broadly scalable  
     Modern machines provide special atomic hardware instructions    
     Atomic = non-interruptable  
     Either test memory word and set value  
     swap contents of two memory words  
     Solution to Critical-section Problem Using Locks    
     do { 
		acquire lock 
			critical section 
		release lock 
			remainder section 
	} while (TRUE);   
     TestAndSet Instruction    
     boolean TestAndSet (boolean *target)
          {
               boolean rv = *target;
               *target = TRUE;
               return rv:
          }  
     Solution using TestAndSet    
     Shared boolean variable lock, initialized to FALSE  
     do {
       while ( TestAndSet (&lock ))
        ; // do nothing
        //    critical section
        lock = FALSE;
       //      remainder section 
} while (TRUE);  
     Swap Instruction    
     void Swap (boolean *a, boolean *b)
          {
                  boolean temp = *a;
                  *a = *b;
                  *b = temp:
          }  
     Solution using Swap    
     Shared Boolean variable lock initialized to FALSE; Each process has a local Boolean variable key  
     do {
            key = TRUE;
            while ( key == TRUE)
                     Swap (&lock, &key );
                      //    critical section
                     lock = FALSE;
                     //      remainder section 
           } while (TRUE);  
     Semaphores    
     Introduction    
     Synchronization tool that does not require busy waiting   
     Semaphore S – integer variable  
     Two standard operations modify S: wait() and signal()  
     Can only be accessed via two indivisible (atomic) operations  
     wait (S) { 
           while S <= 0
		          ; // no-op
              S--;
      }
signal (S) { 
        S++;
     }  
     Semaphore as General Synchronization Tool    
     Counting semaphore – integer value can range over an unrestricted domain  
     Binary semaphore – integer value can range only between 0 and 1; can be simpler to implement
Also known as mutex locks  
     Can implement a counting semaphore S as a binary semaphore  
     Provides mutual exclusion    
     Semaphore mutex;    //  initialized to 1
do {
	wait (mutex);
         // Critical Section
     signal (mutex);
		// remainder section
} while (TRUE);  
     Semaphore Implementation    
     Must guarantee that no two processes can execute wait () and signal () on the same semaphore at the same time  
     Thus, implementation becomes the critical section problem where the wait and signal code are placed in the critical section
Could now have busy waiting in critical section implementation  
     Note that applications may spend lots of time in critical sections and therefore this is not a good solution  
     Semaphore Implementation with no Busy waiting    
     With each semaphore there is an associated waiting queue  
     Each entry in a waiting queue has two data items:
 value (of type integer)
 pointer to next record in the list  
     Two operations:
block – place the process invoking the operation on the appropriate waiting queue
wakeup – remove one of processes in the waiting queue and place it in the ready queue  
     Deadlock and Starvation    
     Deadlock – two or more processes are waiting indefinitely for an event that can be caused by only one of the waiting processes  
     Starvation – indefinite blocking  
A process may never be removed from the semaphore queue in which it is suspended  
     Priority Inversion – Scheduling problem when lower-priority process holds a lock needed by higher-priority process
Solved via priority-inheritance protocol  
     Classic Problems of Synchronization    
     Classical problems used to test newly-proposed synchronization schemes    
     Bounded-Buffer Problem  
     Readers and Writers Problem  
     Dining-Philosophers Problem  
     Bounded-Buffer Problem ( producer-consumer problem)    
     N buffers, each can hold one item
Semaphore mutex initialized to the value 1
Semaphore full initialized to the value 0
Semaphore empty initialized to the value N  
     The structure of the producer process
	do  {
                         //   produce an item in nextp
                   wait (empty);
                   wait (mutex);
                         //  add the item to the  buffer
                    signal (mutex);
                    signal (full);
           } while (TRUE);  
     The structure of the consumer process
           do {
                    wait (full);
                    wait (mutex);
                             //  remove an item from  buffer to nextc
                    signal (mutex);
                    signal (empty);
                            //  consume the item in nextc
           } while (TRUE);  
     Readers-Writers Problem    
     A data set is shared among a number of concurrent processes
Readers – only read the data set; they do not perform any updates
Writers   – can both read and write
Problem – allow multiple readers to read at the same time
Only one single writer can access the shared data at the same time
Several variations of how readers and writers are treated – all involve priorities
Shared Data
Data set
Semaphore mutex initialized to 1
Semaphore wrt initialized to 1
Integer readcount initialized to 0  
     The structure of a writer process
              do {
                        wait (wrt) ;
                             //    writing is performed
                        signal (wrt) ;
             } while (TRUE);  
     The structure of a reader process
	do {
                       wait (mutex) ;
                       readcount ++ ;
                       if (readcount == 1)  
			          wait (wrt) ;
                       signal (mutex)
                               // reading is performed
                        wait (mutex) ;
                        readcount  - - ;
                        if (readcount  == 0)  
			         signal (wrt) ;
                        signal (mutex) ;
              } while (TRUE);  
     Dining-Philosophers Problem    
     Philosophers spend their lives thinking and eating
Don’t interact with their neighbors, occasionally try to pick up 2 chopsticks (one at a time) to eat from bowl
Need both to eat, then release both when done
In the case of 5 philosophers
Shared data 
Bowl of rice (data set)
Semaphore chopstick [5] initialized to 1  
     The structure of Philosopher i:
do  { 
          wait ( chopstick[i] );
	     wait ( chopStick[ (i + 1) % 5] );
	             //  eat
	     signal ( chopstick[i] );
	     signal (chopstick[ (i + 1) % 5] );
                 //  think
} while (TRUE);  
     Deadlock 
Starvation  
     Monitors  
    
 
 
 
 
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