OS Chapter 8
2015-11-01 17:18:43   0  举报             
     
         
 AI智能生成
  操作系统的第八章主要探讨了进程管理。这包括进程的创建、调度和终止,以及进程间的同步与通信。进程是计算机中进行计算的基本单位,它们可以并行执行以提高系统的效率。进程管理的目标是确保系统中的所有进程都能有效地共享处理器和其他资源。为了实现这一目标,操作系统需要对进程进行调度,决定哪个进程何时使用处理器。此外,进程间可能需要进行同步或通信,例如一个进程可能需要等待另一个进程完成其工作。在这一章中,我们还会讨论一些常见的进程调度算法,如先来先服务、短作业优先和优先级调度等。
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  Background    
     Main memory and registers are only storage CPU can access directly
Register access in one CPU clock (or less)
Main memory can take many cycles
Cache sits between main memory and CPU registers
Protection of memory required to ensure correct operation  
     Address binding of instructions and data to memory addresses can happen at three different stages    
     Compile time:  If memory location known a priori, absolute code can be generated; must recompile code if starting location changes  
     Load time:  Must generate relocatable code if memory location is not known at compile time  
     Execution time:  Binding delayed until run time if the process can be moved during its execution from one memory segment to another  
     Logical vs. Physical Address Space    
     Logical address     
     Logical address – generated by the CPU; also referred to as virtual address  
     Logical address space is the set of all logical addresses generated by a program  
     Physical address     
     Physical address – address seen by the memory unit  
     Physical address space is the set of all physical addresses generated by a program  
     Logical and physical addresses are     
     the same in compile-time and load-time address-binding schemes;   
     differ in execution-time address-binding scheme  
     Memory-Management Unit (MMU)    
     Hardware device that at run time maps virtual to physical address  
     To start, consider simple scheme where the value in the relocation register is added to every address generated by a user process at the time it is sent to memory
Base register now called relocation register  
     The user program deals with logical addresses; it never sees the real physical addresses  
     Dynamic Loading    
     Routine is not loaded until it is called  
     Better memory-space utilization; unused routine is never loaded  
     All routines kept on disk in relocatable load format  
     Useful when large amounts of code are needed to handle infrequently occurring cases  
     No special support from the operating system is required
Implemented through program design
OS can help by providing libraries to implement dynamic loading  
     Dynamic Linking    
     Dynamic linking –linking postponed until execution time  
     Small piece of code, stub, used to locate the appropriate memory-resident library routine  
     Stub replaces itself with the address of the routine, and executes the routine  
     Operating system checks if routine is in processes’ memory address
If not in address space, add to address space  
     Dynamic linking is particularly useful for libraries  
     System also known as shared libraries  
     Swapping    
     concept    
     A process can be swapped temporarily out of memory to a backing store, and then brought back into memory for continued execution
Total physical memory space of processpokemon920528es can exceed physical memory  
     Major part of swap time is transfer time; total transfer time is directly proportional to the amount of memory swapped  
     Does the swapped out process need to swap back in to same physical addresses?    
     Depends on address binding method  
     Backing store    
     fast disk large enough to accommodate copies of all memory images for all users; must provide direct access to these memory images  
     Roll out, roll in    
     swapping variant used for priority-based scheduling algorithms; lower-priority process is swapped out so higher-priority process can be loaded and executed  
     Context Switch Time including Swapping    
     If next processes to be put on CPU is not in memory, need to swap out a process and swap in target process  
     Context switch time can then be very high  
     100MB process swapping to hard disk with transfer rate of 50MB/sec    
     Plus disk latency of 8 ms
Swap out time of 2008 ms (2000ms+ 8ms)
Plus swap in of same sized process
Total context switch swapping component time of 4016ms (> 4 seconds)  
     Can reduce if reduce size of memory swapped – by knowing how much memory really being used    
     System calls to inform OS of memory use via request memory and release memory  
     Contiguous Memory Allocation    
     Main memory usually into two partitions    
     Resident operating system, usually held in low memory with interrupt vector  
     User processes then held in high memory  
     Each process contained in single contiguous section of memory  
     memory mapping and protection    
     Relocation registers used to protect user processes from each other, and from changing operating-system code and data  
     Base register contains value of smallest physical address  
     Limit register contains range of logical addresses – each logical address must be less than the limit register   
     MMU maps logical address dynamically  
     Can then allow actions such as kernel code being transient and kernel changing size  
     Multiple-partition allocation    
     Hole – block of available memory; holes of various size are scattered throughout memory  
     When a process arrives, it is allocated memory from a hole large enough to accommodate it  
     Process exiting frees its partition, adjacent free partitions combined  
     Operating system maintains information about:   a) allocated partitions    b) free partitions (hole)  
     How to satisfy a request of size n from a list of free holes?    
     First-fit:  Allocate the first hole that is big enough  
     Best-fit:  Allocate the smallest hole that is big enough; must search entire list, unless ordered by size      
     Produces the smallest leftover hole  
     Worst-fit:  Allocate the largest hole; must also search entire list     
     Produces the largest leftover hole  
     First-fit and best-fit better than worst-fit in terms of speed and storage utilization  
     Fragmentation    
     External Fragmentation     
     total memory space exists to satisfy a request, but it is not contiguous  
     Internal Fragmentation    
     allocated memory may be slightly larger than requested memory; this size difference is memory internal to a partition, but not being used  
     Reduce external fragmentation by compaction    
     Shuffle memory contents to place all free memory together in one large block  
     Compaction is possible only if relocation is dynamic, and is done at execution time  
     I/O problem    
     Latch job in memory while it is involved in I/O
Do I/O only into OS buffers  
     Paging    
     concept    
     Its a memory-management scheme that permits the Physical  address space of a process can be noncontiguous; process is allocated physical memory whenever the latter is available  
     Divide physical memory into fixed-sized blocks called frames
Size is power of 2, between 512 bytes and 16 Mbytes  
     Divide logical memory into blocks of same size called pages  
     To run a program of size N pages, need to find N free frames and load program  
     Set up a page table to translate logical to physical addresses  
     Backing store likewise split into pages  
     disadvantage : Still have Internal fragmentation  
     Address Translation Scheme    
     Page number (p) – used as an index into a page table which contains base address of each page in physical memory  
     Page offset (d) – combined with base address to define the physical memory address that is sent to the memory unit  
     Calculating internal fragmentation    
     Page size = 2,048 bytes
Process size = 72,766 bytes
35 pages + 1,086 bytes
Internal fragmentation of 2,048 - 1,086 = 962 bytes
Worst case fragmentation = 1 frame – 1 byte
On average fragmentation = 1 / 2 frame size
So small frame sizes desirable?
But each page table entry takes memory to track
Page sizes growing over time  
     Implementation of Page Table    
     Page table is kept in main memory  
     Page-table base register (PTBR) points to the page table  
     Page-table length register (PTLR) indicates size of the page table  
     In this scheme every data/instruction access requires two memory accesses    
     One for the page table and one for the data / instruction  
     The two memory access problem can be solved by the use of a special fast-lookup hardware cache called associative memory or translation look-aside buffers (TLBs)  
     Some TLBs store address-space identifiers (ASIDs) in each TLB entry – uniquely identifies each process to provide address-space protection for that process  
     On a TLB miss, value is loaded into the TLB for faster access next time    
     Replacement policies must be considered  
     Some entries can be wired down for permanent fast access  
     Associative Memory    
     Associative memory – parallel search   
     Address translation (p, d)
If p is in associative register, get frame # out
Otherwise get frame # from page table in memory  
     Effective Access Time    
     Associative Lookup =  "e"  time unit
Can be < 10% of memory access time  
     Hit ratio = "a"
Hit ratio – percentage of times that a page number is found in the associative registers; ratio related to number of associative registers  
     Consider "a" = 80%, "e" = 20ns for TLB search, 100ns for memory access
EAT = 0.80 x (20 + 100) + 0.20 x (20 + 100 + 100) = 140ns  
     Consider slower memory but better hit ratio ->  "a" = 98%, "e" = 20ns for TLB search, 140ns for memory access
EAT = 0.98 x 160 + 0.02 x 300 = 162.8ns  
     Memory Protection    
     Memory protection implemented by associating protection bit with each frame to indicate if read-only or read-write access is allowed
Can also add more bits to indicate page execute-only, and so on  
     Valid-invalid bit attached to each entry in the page table:
“valid” indicates that the associated page is in the process's logical address space, and is thus a legal page
“invalid” indicates that the page is not in the process’ logical address space
Or use PTLR (Page-table length register)  
     Shared Pages    
     Shared code    
     One copy of read-only (reentrant) code shared among processes (i.e., text editors, compilers, window systems)  
     Similar to multiple threads sharing the same process space  
     Private code and data    
     Each process keeps a separate copy of the code and data  
     The pages for the private code and data can appear anywhere in the logical address space  
     Structure of the Page Table    
     concept    
     Memory structures for paging can get huge using straight-forward methods
Consider a 32-bit logical address space as on modern computers
Page size of 4 KB (212)
Page table would have 1 million entries (232 / 212)
If each entry is 4 bytes -> 4 MB of physical address space / memory for page table alone
Don’t want to allocate that contiguously in main memory  
     Hierarchical Paging    
     Break up the logical address space into multiple page tables
A simple technique is a two-level page table
We then page the page table  
     Two-Level Paging Example    
     A logical address (on 32-bit machine with 1K page size) is divided into:
a page number consisting of 22 bits
a page offset consisting of 10 bits
Since the page table is paged, the page number is further divided into:
a 12-bit page number 
a 10-bit page offset
Thus, a logical address is as follows:where p1 is an index into the outer page table, and p2 is the displacement within the page of the inner page table
Known as forward-mapped page table  
     Hashed Page Tables    
     Common in address spaces > 32 bits  
     The virtual page number is hashed into a page table
This page table contains a chain of elements hashing to the same location  
     Each element contains    
      (1) the virtual page number   
     (2) the value of the mapped page frame   
     (3) a pointer to the next element  
     Virtual page numbers are compared in this chain searching for a match
If a match is found, the corresponding physical frame is extracted  
     Inverted Page Tables    
     One entry for each real page of memory  
     Entry consists of the virtual address of the page stored in that real memory location, with information about the process that owns that page  
     Decreases memory needed to store each page table, but increases time needed to search the table when a page reference occurs  
     Segmentation    
     concept    
     Memory-management scheme that supports user view of memory   
     Segmentation Architecture     
     Logical address consists of a two tuple:    
     Segment table – maps two-dimensional physical addresses; each table entry has:    
     base – contains the starting physical address where the segments reside in memory  
     limit – specifies the length of the segment  
     Segment-table base register (STBR) points to the segment table’s location in memory  
     Segment-table length register (STLR) indicates number of segments used by a program;    
     segment number s is legal if s < STLR  
     Protection With each entry in segment table associate:    
     validation bit = 0 => illegal segment  
     read/write/execute privileges  
     Since segments vary in length, memory allocation is a dynamic storage-allocation problem  
    
 
 
 
 
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