压缩与伸展
压缩和伸长适合表现有弹性的物体 不能使用过度,否则物体就会失去弹性,变得软弱无力。
在运用压缩和伸长时,虽然物体形状变了,但物体体积和运动方向不能变
压缩与伸长运用到动画角色人物上,会产生意想不到的趣味效果
预期动作
动作一般分为预期动作和主要动作。预期动作是动作的准备阶段的动作,它能将主要动作变得更加<br>有力。在动画角色做出预备动作时,观众能够以此推测出其随后将要发生的的行为。 <br>预备动作的规则是“欲左先右,欲前先后”
夸张
夸张是动画的特质,是动画表现的精髓。夸张不是无限制得夸张,要适度,要符合运动的基本规律<p class="reader-word-layer reader-word-s2-10" style='margin: 0px; padding: 0px; left: 1869px; top: 11204px; width: 6227px; height: 144px; color: rgb(78, 78, 78); text-transform: none; line-height: 144px; text-indent: 0px; letter-spacing: normal; font-family: 宋体, "88ca86a2f524ccbff12184d20020002", 宋体; font-size: 144px; font-style: normal; font-weight: normal; word-spacing: 0px; white-space: nowrap; position: absolute; z-index: 27; -ms-word-break: keep-all; orphans: 2; widows: 2; text-shadow: 1px 1px 1px rgba(0,0,0,0.003921); background-color: rgb(255, 255, 255); -webkit-font-smoothing: antialiased; font-variant-ligatures: normal; font-variant-caps: normal; -webkit-text-stroke-width: 0px;'>夸张是动画的特质,是动画表现的精髓,。夸张不是无限制的夸张,要适度,要符合运动的基本规</p><p class="reader-word-layer reader-word-s2-10" style='margin: 0px; padding: 0px; left: 4645px; top: 11455px; width: 289px; height: 144px; color: rgb(78, 78, 78); text-transform: none; line-height: 144px; text-indent: 0px; letter-spacing: normal; font-family: 宋体, "88ca86a2f524ccbff12184d20020002", 宋体; font-size: 144px; font-style: normal; font-weight: normal; word-spacing: 0px; white-space: nowrap; position: absolute; z-index: 28; -ms-word-break: keep-all; orphans: 2; widows: 2; text-shadow: 1px 1px 1px rgba(0,0,0,0.003921); background-color: rgb(255, 255, 255); -webkit-font-smoothing: antialiased; font-variant-ligatures: normal; font-variant-caps: normal; -webkit-text-stroke-width: 0px;'>律</p>
重点动作和连续动作
动画的绘制,有其独特的步骤,重点动作(原画)和连续动作(中间画)需分别绘制。首先把一个动作拆成几个重点动作,绘制成原画。原画间需插入中断动作,及补齐连续重点动作的中间画连续动作,这个补齐中间画的工作叫中割
跟随与重叠
跟随和重迭是一种重要的动画表现技法,它使动画角色的各个动作彼此间产生影响,融混,重迭。移动中的物体或各个部分不会一直同步移动,有些部分先行移动,有些部分随后跟进,并和先行移动的部<br>分重迭的夸张表演。 <br>跟随和重迭往往和压缩和伸展结合在一起运用,能够生动地表现动画角色的情趣和真实感
慢进与慢出
动作的平滑开始和结束是通过放慢开始和结束动作的速度,加快中间动作的速度来实现。现实世界<br>中的物体运动,多呈一个抛物线的加速或减速运动
圆弧动作
动画中物体的运动轨迹,往往表现为圆滑的曲线形式。因此在绘制中间画时,要以圆滑的曲线设定连接主要画面的动作,避免以锐角的曲线设定动作,否则会出现生硬、不自然的感觉。不同的运动轨迹,表达不同的角色特征。例如机械类物体的运动轨迹,往往以直线的形式进行,而生命物体的运动轨迹,则<br>呈现圆滑曲线的运动形式<p class="reader-word-layer reader-word-s6-5" style='margin: 0px; padding: 0px; left: 1869px; top: 6592px; width: 6227px; height: 144px; color: rgb(78, 78, 78); text-transform: none; line-height: 144px; text-indent: 0px; letter-spacing: normal; font-family: 宋体, "88ca86a2f524ccbff12184d20020006", 宋体; font-size: 144px; font-style: normal; font-weight: normal; word-spacing: 0px; white-space: nowrap; position: absolute; z-index: 8; -ms-word-break: keep-all; orphans: 2; widows: 2; text-shadow: 1px 1px 1px rgba(0,0,0,0.003921); background-color: rgb(255, 255, 255); -webkit-font-smoothing: antialiased; font-variant-ligatures: normal; font-variant-caps: normal; -webkit-text-stroke-width: 0px;'>动画中物体的运动轨迹,往往表现为圆滑的曲线形式。因此在绘制中间画时,要以圆滑的曲线设定</p><p class="reader-word-layer reader-word-s6-5" style='margin: 0px; padding: 0px; left: 1458px; top: 6843px; width: 6662px; height: 144px; color: rgb(78, 78, 78); text-transform: none; line-height: 144px; text-indent: 0px; letter-spacing: normal; font-family: 宋体, "88ca86a2f524ccbff12184d20020006", 宋体; font-size: 144px; font-style: normal; font-weight: normal; word-spacing: 0px; white-space: nowrap; position: absolute; z-index: 9; -ms-word-break: keep-all; orphans: 2; widows: 2; text-shadow: 1px 1px 1px rgba(0,0,0,0.003921); background-color: rgb(255, 255, 255); -webkit-font-smoothing: antialiased; font-variant-ligatures: normal; font-variant-caps: normal; -webkit-text-stroke-width: 0px;'>连接主要画面的动作,避免以锐角的曲线设定动作,否则会出现生硬、不自然的感觉。不同的运动轨迹,</p><p class="reader-word-layer reader-word-s6-5" style='margin: 0px; padding: 0px; left: 1458px; top: 7094px; width: 6662px; height: 144px; color: rgb(78, 78, 78); text-transform: none; line-height: 144px; text-indent: 0px; letter-spacing: normal; font-family: 宋体, "88ca86a2f524ccbff12184d20020006", 宋体; font-size: 144px; font-style: normal; font-weight: normal; word-spacing: 0px; white-space: nowrap; position: absolute; z-index: 10; -ms-word-break: keep-all; orphans: 2; widows: 2; text-shadow: 1px 1px 1px rgba(0,0,0,0.003921); background-color: rgb(255, 255, 255); -webkit-font-smoothing: antialiased; font-variant-ligatures: normal; font-variant-caps: normal; -webkit-text-stroke-width: 0px;'>表达不同的角色特征。例如机械类物体的运动轨迹,往往以直线的形式进行,而生命物体的运动轨迹,则</p><p class="reader-word-layer reader-word-s6-5" style='margin: 0px; padding: 0px; left: 3920px; top: 7345px; width: 1737px; height: 144px; color: rgb(78, 78, 78); text-transform: none; line-height: 144px; text-indent: 0px; letter-spacing: normal; font-family: 宋体, "88ca86a2f524ccbff12184d20020006", 宋体; font-size: 144px; font-style: normal; font-weight: normal; word-spacing: 0px; white-space: nowrap; position: absolute; z-index: 11; -ms-word-break: keep-all; orphans: 2; widows: 2; text-shadow: 1px 1px 1px rgba(0,0,0,0.003921); background-color: rgb(255, 255, 255); -webkit-font-smoothing: antialiased; font-variant-ligatures: normal; font-variant-caps: normal; -webkit-text-stroke-width: 0px;'>呈现圆滑曲线的运动形式</p><p class="reader-word-layer reader-word-s6-5" style='margin: 0px; padding: 0px; left: 1869px; top: 6592px; width: 6227px; height: 144px; color: rgb(78, 78, 78); text-transform: none; line-height: 144px; text-indent: 0px; letter-spacing: normal; font-family: 宋体, "88ca86a2f524ccbff12184d20020006", 宋体; font-size: 144px; font-style: normal; font-weight: normal; word-spacing: 0px; white-space: nowrap; position: absolute; z-index: 8; -ms-word-break: keep-all; orphans: 2; widows: 2; text-shadow: 1px 1px 1px rgba(0,0,0,0.003921); background-color: rgb(255, 255, 255); -webkit-font-smoothing: antialiased; font-variant-ligatures: normal; font-variant-caps: normal; -webkit-text-stroke-width: 0px;'>动画中物体的运动轨迹,往往表现为圆滑的曲线形式。因此在绘制中间画时,要以圆滑的曲线设定</p><p class="reader-word-layer reader-word-s6-5" style='margin: 0px; padding: 0px; left: 1458px; top: 6843px; width: 6662px; height: 144px; color: rgb(78, 78, 78); text-transform: none; line-height: 144px; text-indent: 0px; letter-spacing: normal; font-family: 宋体, "88ca86a2f524ccbff12184d20020006", 宋体; font-size: 144px; font-style: normal; font-weight: normal; word-spacing: 0px; white-space: nowrap; position: absolute; z-index: 9; -ms-word-break: keep-all; orphans: 2; widows: 2; text-shadow: 1px 1px 1px rgba(0,0,0,0.003921); background-color: rgb(255, 255, 255); -webkit-font-smoothing: antialiased; font-variant-ligatures: normal; font-variant-caps: normal; -webkit-text-stroke-width: 0px;'>连接主要画面的动作,避免以锐角的曲线设定动作,否则会出现生硬、不自然的感觉。不同的运动轨迹,</p><p class="reader-word-layer reader-word-s6-5" style='margin: 0px; padding: 0px; left: 1458px; top: 7094px; width: 6662px; height: 144px; color: rgb(78, 78, 78); text-transform: none; line-height: 144px; text-indent: 0px; letter-spacing: normal; font-family: 宋体, "88ca86a2f524ccbff12184d20020006", 宋体; font-size: 144px; font-style: normal; font-weight: normal; word-spacing: 0px; white-space: nowrap; position: absolute; z-index: 10; -ms-word-break: keep-all; orphans: 2; widows: 2; text-shadow: 1px 1px 1px rgba(0,0,0,0.003921); background-color: rgb(255, 255, 255); -webkit-font-smoothing: antialiased; font-variant-ligatures: normal; font-variant-caps: normal; -webkit-text-stroke-width: 0px;'>表达不同的角色特征。例如机械类物体的运动轨迹,往往以直线的形式进行,而生命物体的运动轨迹,则</p><p class="reader-word-layer reader-word-s6-5" style='margin: 0px; padding: 0px; left: 3920px; top: 7345px; width: 1737px; height: 144px; color: rgb(78, 78, 78); text-transform: none; line-height: 144px; text-indent: 0px; letter-spacing: normal; font-family: 宋体, "88ca86a2f524ccbff12184d20020006", 宋体; font-size: 144px; font-style: normal; font-weight: normal; word-spacing: 0px; white-space: nowrap; position: absolute; z-index: 11; -ms-word-break: keep-all; orphans: 2; widows: 2; text-shadow: 1px 1px 1px rgba(0,0,0,0.003921); background-color: rgb(255, 255, 255); -webkit-font-smoothing: antialiased; font-variant-ligatures: normal; font-variant-caps: normal; -webkit-text-stroke-width: 0px;'>呈现圆滑曲线的运动形式</p>
第二次动作
第二动作可理解为主要动作的辅助动作,它能丰富角色人物的情感表达。但第二动作只能以配合性<br>的动作出现,不能过于独立或剧烈,不能喧宾夺主,影响主要动作的清晰度<p class="reader-word-layer reader-word-s7-10" style='margin: 0px; padding: 0px; left: 1869px; top: 2204px; width: 6228px; height: 144px; color: rgb(78, 78, 78); text-transform: none; line-height: 144px; text-indent: 0px; letter-spacing: normal; font-family: 宋体, "88ca86a2f524ccbff12184d20020007", 宋体; font-size: 144px; font-style: normal; font-weight: normal; word-spacing: 0px; white-space: nowrap; position: absolute; z-index: 5; -ms-word-break: keep-all; orphans: 2; widows: 2; text-shadow: 1px 1px 1px rgba(0,0,0,0.003921); background-color: rgb(255, 255, 255); -webkit-font-smoothing: antialiased; font-variant-ligatures: normal; font-variant-caps: normal; -webkit-text-stroke-width: 0px;'>第二动作可理解为主要动作的辅助动作,它能丰富角色人物的情感表达。但第二动作只能以配合性</p><p class="reader-word-layer reader-word-s7-10" style='margin: 0px; padding: 0px; left: 2327px; top: 2455px; width: 4924px; height: 144px; color: rgb(78, 78, 78); text-transform: none; line-height: 144px; text-indent: 0px; letter-spacing: normal; font-family: 宋体, "88ca86a2f524ccbff12184d20020007", 宋体; font-size: 144px; font-style: normal; font-weight: normal; word-spacing: 0px; white-space: nowrap; position: absolute; z-index: 6; -ms-word-break: keep-all; orphans: 2; widows: 2; text-shadow: 1px 1px 1px rgba(0,0,0,0.003921); background-color: rgb(255, 255, 255); -webkit-font-smoothing: antialiased; font-variant-ligatures: normal; font-variant-caps: normal; -webkit-text-stroke-width: 0px;'>的动作出现,不能过于独立或剧烈,不能喧宾夺主,影响主要动作的清晰度</p>
时间的控制与量感
时间控制是动作真实性的灵魂,过长或过短的动作会折损动画的真实性。 <br>量感是赋予角色生命力与说服力的关键,动作的节奏会影响量感
演出(布局)
动画片中的布局即演员的演出,是通过每一格的画面对动画角色的性格和情绪进行惟妙惟肖地刻<br>画。一个情绪往往分拆成多个小动作来表达,每一个小动作都必须交代清楚