否
PUBLISH player_ '{\"action\":\"shot\
等待游戏结束
射击不可用
游戏结束
收到game_begin
收到player_died
SUBSCRIBE game_
{\"event\":\"game_begin\"}
开始
确定playerIndex等待游戏开始
是
进行射击
{\"event\":\"game_end\
生成playerId输入游戏ID加入游戏
收到game_end
{\"event\": \"player_died\
{\"event\":\"player_joined\
收到player_joined