AudioManager
- bgAudio- bgMusicList- bgMusicNames- soundDic- bgMusicIndex
- Init()- LoadBgMusic()- LoadSoundClipsToDic()- PrevBgMusic()- NextBgMusic()- PlayBgMusic(index)- PauseAndPlayBgMusic(isOn)- SetVolume(volume)- OnUpdate()
GameManager
- targetSceneName- handleLeftBtnState-handleRightBtnState-attackType
SingleManager
- Instance
CharacterManager
- player- playerHit- soundPoint- playerDeath- deathEnemyCount- gameOverStr- playerHitEvent- enemyDeathEvent- createEnemyEvent- enemyPreList- createEnemyTime- taskNum
- SetPlayerHit(damage)- SetPlayerHealth(value)- SetPlayerDeath()- AddEnemyToList(enemyPre)- RemoveEnemyPre(enemyName)- SetEnemyDeathCount()- ResetEnemyCount()- CreateEnemy(createPoint)- BeginCreateEnemy()
UIPanel
- panelType- animator
- OnStart()- OnUpdate()- ShowPanel()- HidePanel()
BehaviourSystem
- gameManager- callBack
UIManager
- playerHitEffectEvent- playerDeathEffectEvent- panelDic