Role
+ attribute1:type = defaultValue+ attribute2:type- attribute3:type
+ AddBuff(params):BuffHandle- operation2(params)- operation3()
BuffHandle
+ operation1(params):returnType- operation2(params)- operation3()
AudioPlayable
SkillLogic
EntityModel
InputManager
RoleIdleState
EffectPlayable
TimeHandleManager
+ AddUpdateHandle(ITimeHandleUpdate):ulong- RemoveUpdateHandle(ulong)+ AddHandleMillisecond+ RemoveHandleMillisecond
SkillStep
SkillManager
AnimationPlayable
BaseLogic
+ Play(params):returnType- Execute(params)
BasePlayable
SkillInfo
GameMain
RoleSkillState
RoleState
SkillConfig
ITimeHandleUpdate
EntityManager
EntityView
BaseState
LogicHandle
PoolObject
RoleMoveState
MoveLogic
Entity
+ id:long+ pos:Vector3- State:BaseState