ELoadingPhase::Type<br>
EarliestPossible
/** As soon as possible - in other words, uplugin files are loadable from a pak file (as well as right after PlatformFile is set up in case pak files aren't used) Used for plugins needed to read files (compression formats, etc) */
PostConfigInit
/* Loaded before the engine is fully initialized, immediately after the config system has been initialized. Necessary only for very low-level hooks */<br>
PostSplashScreen<br>
/** The first screen to be rendered after system splash screen */<br>
PreEarlyLoadingScreen<br>
/** Loaded before coreUObject for setting up manual loading screens, used for our chunk patching system */
PreLoadingScreen<br>
/** Loaded before the engine is fully initialized for modules that need to hook into the loading screen before it triggers */<br>
PreDefault<br>
/** Right before the default phase */<br>
Default<br>
/** Loaded at the default loading point during startup (during engine init, after game modules are loaded.) */<br>
PostDefault<br>
/** Right after the default phase */<br>
PostEngineInit<br>
/** After the engine has been initialized */
None<br>
/** Do not automatically load this module */
Max
// NOTE: If you add a new value, make sure to update the ToString() method below!
UGameEngine::Init后得到的对象:<br>
UGameEngine
UGameInstance
UGameViewportClient
ULocalPlayer